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Halo 4 (Xbox 360)
In Halo 4, the Master Chief returns to battle new enemies, deadly technology and an ancient evil bent on vengeance and annihilation. You can enlist aboard the UNSC infinity to join the Spartan-IV program and experience revolutionary Halo Infinity Multiplayer modes in this award-winning game for Xbox 360. The universe will never be the same again.
||November 06, 2012|
|Average Customer Rating:
|| based on 2722 reviews|
Average Customer Review:
( 2722 customer reviews )
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Most Helpful Customer Reviews
79 of 113 found the following review helpful:
Best Halo yet!Nov 08, 2012
Six months ago I was convinced that NOBODY could possibly take the incredible work of Bungie and maintain their level of quality and refinement. I had no intention of buying Halo 4. But over the past couple of months 343 would keep putting out videos that kept me intrigued. I decided to give in to the hype and I am absolutely blown away by what I am seeing on my 60" screen...
* The game feels like Halo, but it also feels new - not sure if that is helpful, but they managed to keep the core while pushing the story and gameplay forward
* The graphics are superb, but the sound is absolutely the best of any game I have every played. The gun sounds "punch" your speakers pretty hard and all the affects really grab your attention
* A lot of diversity and progression has been added to the multiplayer aspect of the game. I am less of a "run and gun" type player so I appreciate some of the game modes where the goal is to capture buildings (Dominion) or control space (King of the Hill). It adds a layer of strategy that allows us mediocre gamers to play a key role
* Spartan Ops is fun! With three other friends you can play these "bite-sized" missions and continue the story beyond the campaign. I believe we will continue to get new missions every week so my friends and I have new content to play together every weekend!
* In the campaign, I kept running out of ammo and was forced to switch weapons constantly. Sometimes trying new weapons was a lot of fun, but other times it was a drag using the plasma gun over and over and over...
* In mutliplayer when I watch my Death Cam to see how I was killed, it seems like they dont always hit me and I still died. Its like there is some sort of an accuracy issue with the game. Either the Death Cam is wrong, or I am getting killed by bullets that are not hitting me. Either way it needs to be fixed
Overall, I am still surprised that anyone can take a big franchise like Halo over and somehow manage to not only keep the "magic" but actually make it feel like the next step. I have no regrets buying Halo 4!
80 of 116 found the following review helpful:
Great Game!Nov 13, 2012
By Mandeep S. Bajwa
A lot of people seem to want to compare this game with halo games of the past, but with every iteration of a game whether it be COD, Battlefield, Fifa, Halo etc. I only want something that is fun. And this game is definitely fun. I'm not going into detail because of the plethora of reviews on the internet but if you enjoy having a good time with some friends around an xbox or just have an hour to waste, Halo 4 is a great way to go.
3 of 4 found the following review helpful:
Awesome sequel and great start of a new saga!Nov 26, 2012
I've been a Halo fan since 2002 when Halo first game out. I was at the release of Halo 2 and still remember buying it at a convention right before I moved from California. With each purchase of the Halo games I loved it even more. Then after Halo 3 release I found out that bungie was not able to work on Halo much longer anymore and another company was working on it. The news broke my heart. I found out that 343i is taking over, and I didn't like that idea. I had disliked 343i when i found out, but as more news came out about them, i started to trust them. Especially with the Halo 4 trailer. And of course I got it. I was not disappointed in any way whatsoever. I booted up the xbox, put in the disk, turned my tv to 3D, and turned up the sound. It was probably one of the greatest moments of my life. The graphics were so great that I literally just sat there doing nothing but looking at the screen for 15 mins. The sound effects was the second thing I noticed. From the deep and powerful sounding Assault Rilfe to the high pitched alien-like sounds covenant weapons. Everything was perfect, it had the original "halo" feel, awesome sound effects, unbelievable graphics, and great story. The only complaint I have is the fact that the campaign was shorter than normal, but 343i were able to explain the whole story and add little extras all in that short campaign. It felt a bit rushed, but everything was there. The campaign was a lot more immersive and I could actually feel what was going on, it could just be from the graphics and sounds, but it was more immersive than all the Halos i've played. The campaign shows more of the human side of chief and I could feel what he was feeling even with his helmet on. The ending really threw me off, and I started crying. Multiplayer is a bit like reach and halo 3 combined, which think is great. I gotta say, out of all the Halo games i've played. Halo 4 felt like the most polished. Halo 4 is probably the best Halo game in my opinion. I can't wait to see Halo 5. 10/10!
4 of 5 found the following review helpful:
ExcellentApr 25, 2014
By Juliano Matteussi
I really apreciate the purchase, it matches perfectly my expectations about the product, the shipment was fast, I received just in a while, price was good so I'm very satisfied with this purchase!
26 of 38 found the following review helpful:
The Most Balanced, Well Crafted Halo Game YetNov 19, 2012
First off, my favorite game of this series was "Halo 3" before this game and I find this game to surpass it in many ways.
Balanced Game Play: 343 has introduced "loadouts" similar to COD's "Class" system. This caters to a variety of different types of gamers and their style of play. You are able to choose your Primary Weapons, Secondary Weapons, Grenades of preference, Armor Ability, Tactical Package and Support Upgrades which separate you from anyone else on the battlefield. So if you are good at driving vehicles you may want the ability to avoid stun by plasma pistol charged shots and have your vehicle heal outside of battle. Such an ability exists for your style of game play. However, you may need to work a bit to get it, none the less you will reap the rewards of your hard work in the end. Others players like myself enjoy sniping, so I chose mobility (which grants me the ability to sprint non-stop) in order to get out of sticky situation + Camouflage (which works well and hides me in plain sight.)
The weapons are balanced as an Assault Rifle will now easily beat a DMR or BR from close range and a majority of the weapons have been crafted to counter each other equally within their respected range of accuracy. So when I hear people say they die a lot in this game, I feel it is not because the game is broken but rather that the players haven't taken advantage of all the weapon/abilities in this game to find what suits their needs. Also, it's still a competitive game so you still have to develop the proper skills to be a strong competitor.
Vehicles are also much more balanced. We witnessed how flimsy they were in Reach and how difficult they were to deal with in Halo 3. This game offers somewhat of a balanced solution as some vehicles (Such as the Banshee) still get destroyed a bit too easy, the counter is that plasma grenades are much harder to use in this game than in previous halo games. They also have much less of an exploding radius (I much rather use Frags in this game than Plasma Grenades.) Being someone who likes to snipe in Halo 4, I can honestly say that the sniper is still able to take out the Warthog and Banshee pretty easily (About a clip and a half, maybe 2 clips.) However, I can see people complaining about those vehicles being overpowered if this wasn't the case, as a good Gauss-hog/Warthog team or Banshee can bee very lethal and difficult to deal with without proper ordinance weapons.
Ordinance Weapons are the best solution to balancing out maps. It used to be a fight from the start to get the sniper, rockets, etc. This caused internal conflict (Two people on the same team going for the same weapon.) It also gave the sense that a map was not fair if you spawned on the side that didn't grant you easy access to these powerful weapons. Although in some game types you still see weapons exist on the map (Big Team) you can depend on your skill (assists,kills and other medals for points) to grant you an ordinance weapon. The downside is ordinance drops aren't always appealing. I tend to always get these 3 options (Needler, grenades and speed boost) which aren't my favorite. However, after playing this game for a while you are able to inherit Requisition, the "TRACKER" specialist ability which eventually grants you the right to pick a different ordinance every time you have an ordinance available. So if you aren't into the options given to you on your initial ordinance earned, you can spin your ordinance for a different set of options. This can be done once each time you earn an ordinance, balancing it out with the other armor abilities in the game.
Campaign- The campaign is one of the best in the series, rich with an immersive story line, beautiful scenery/cut scenes/visual effects and great music (both in the title screen, intermission between multiplayer games and in the campaign.) Many questions where answered in this game story wise and 343 has found a way to make this series even more interesting than before. I won't post any spoilers here, but I will say that this game has carved a new path and it isn't dull or generic. It really enhances the Halo universe as we know it.
To give you a sense of how much 343 has tried catering to every type of player and their specific style of play, here is a list of the specialist armor abilities and what they offer to players. Players who purchased the regular edition of Halo 4 will only be able to use "Operator" and "Wetwork". But eventually, all of these abilities will be available to everyone.
Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.
The Stealth armor mod allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.
Spartan optimization for deployment into uncharted, hostile territory, such as uncolonized worlds or Forerunner constructs like Requiem, for the purpose of gathering and relaying information.
The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.
This Specialization will be available at launch.
Spartan optimization for the subversion, repair, and or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.
The Drop Recon armor mod allows users to predict the location and time of an ordnance drop through an external suborbital monitoring system.
Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.
Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.
Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.
The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor's passive sensors.
Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command.
The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.
Spartan optimization for the operation and control of a wide range of vehicles: space, air, ground, and sea.
The Wheelman armor mod gives Spartans the ability to coax every bit of stamina and durability out of vehicles they are piloting. "
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