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Halo 4 (Xbox 360)
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Halo 4 (Xbox 360)

List Price: $29.99
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In Halo 4, the Master Chief returns to battle new enemies, deadly technology and an ancient evil bent on vengeance and annihilation. You can enlist aboard the UNSC infinity to join the Spartan-IV program and experience revolutionary Halo Infinity Multiplayer modes in this award-winning game for Xbox 360. The universe will never be the same again.

Product Details:
Product Length: 5.31 inches
Product Width: 0.51 inches
Product Height: 7.52 inches
Product Weight: 1.0 pounds
Package Length: 7.6 inches
Package Width: 5.4 inches
Package Height: 0.6 inches
Package Weight: 0.2 pounds
Release Date: November 06, 2012
Average Customer Rating: based on 2755 reviews
Game Information:
Platform: Xbox 360
Media: DVD-ROM
Item Quantity: 1
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Customer Reviews:
Average Customer Review: 4.5 ( 2755 customer reviews )
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Most Helpful Customer Reviews

8 of 9 found the following review helpful:

5Awesome sequel and great start of a new saga!Nov 26, 2012
By Joe
I've been a Halo fan since 2002 when Halo first game out. I was at the release of Halo 2 and still remember buying it at a convention right before I moved from California. With each purchase of the Halo games I loved it even more. Then after Halo 3 release I found out that bungie was not able to work on Halo much longer anymore and another company was working on it. The news broke my heart. I found out that 343i is taking over, and I didn't like that idea. I had disliked 343i when i found out, but as more news came out about them, i started to trust them. Especially with the Halo 4 trailer. And of course I got it. I was not disappointed in any way whatsoever. I booted up the xbox, put in the disk, turned my tv to 3D, and turned up the sound. It was probably one of the greatest moments of my life. The graphics were so great that I literally just sat there doing nothing but looking at the screen for 15 mins. The sound effects was the second thing I noticed. From the deep and powerful sounding Assault Rilfe to the high pitched alien-like sounds covenant weapons. Everything was perfect, it had the original "halo" feel, awesome sound effects, unbelievable graphics, and great story. The only complaint I have is the fact that the campaign was shorter than normal, but 343i were able to explain the whole story and add little extras all in that short campaign. It felt a bit rushed, but everything was there. The campaign was a lot more immersive and I could actually feel what was going on, it could just be from the graphics and sounds, but it was more immersive than all the Halos i've played. The campaign shows more of the human side of chief and I could feel what he was feeling even with his helmet on. The ending really threw me off, and I started crying. Multiplayer is a bit like reach and halo 3 combined, which think is great. I gotta say, out of all the Halo games i've played. Halo 4 felt like the most polished. Halo 4 is probably the best Halo game in my opinion. I can't wait to see Halo 5. 10/10!

3 of 3 found the following review helpful:

4Fun game, but no surprises!Apr 16, 2015
By Silverwing
Although this version of Halo cannot be compared with Halo 3, especially concerning the campaign/story and the multiplayer experience (online), Halo 4 definitely has its own high points. First and foremost, would you not want there to be another game in the Halo franchise? The game serves its purpose and provides more missions, more weapons, more vehicles, and more fun for another couple hours/days/weeks/months. Second, the story is a nice change of pace from the battle against the flood and is intriguing enough to have kept me playing. Third, the graphics are fantastic and who doesn't love the Halo cinematics?

In the end, it is more or less the same Halo experience in a revised format. Shoot your way through every bad guy and save the world...with slightly different bad guys, weapons, and vehicles. We'll see how Halo 5 compares...they have some work to bring back the glory of Halo 3!

3 of 3 found the following review helpful:

5GreatNov 10, 2014
By kim chirstensen
I know that there is a lot of haters out there. And I mean a lot. But facts come up to facts and all in all this was a great game. I mean for a developer who just made their first game. Great job. You brought back the the chief and the wonder of seeing something new in halo that you will never forget. Like the mammoth level. That was my favorite level in the whole franchise. But 343 there is more that I have to say. Thank you for patching up the original halo and bringing back the memorys in hd. All in all im excited for the future of this awesome game. And well....... haters gonna hate!

83 of 118 found the following review helpful:

5Best Halo yet!Nov 08, 2012
By Evad
Six months ago I was convinced that NOBODY could possibly take the incredible work of Bungie and maintain their level of quality and refinement. I had no intention of buying Halo 4. But over the past couple of months 343 would keep putting out videos that kept me intrigued. I decided to give in to the hype and I am absolutely blown away by what I am seeing on my 60" screen...

* The game feels like Halo, but it also feels new - not sure if that is helpful, but they managed to keep the core while pushing the story and gameplay forward
* The graphics are superb, but the sound is absolutely the best of any game I have every played. The gun sounds "punch" your speakers pretty hard and all the affects really grab your attention
* A lot of diversity and progression has been added to the multiplayer aspect of the game. I am less of a "run and gun" type player so I appreciate some of the game modes where the goal is to capture buildings (Dominion) or control space (King of the Hill). It adds a layer of strategy that allows us mediocre gamers to play a key role
* Spartan Ops is fun! With three other friends you can play these "bite-sized" missions and continue the story beyond the campaign. I believe we will continue to get new missions every week so my friends and I have new content to play together every weekend!

* In the campaign, I kept running out of ammo and was forced to switch weapons constantly. Sometimes trying new weapons was a lot of fun, but other times it was a drag using the plasma gun over and over and over...
* In mutliplayer when I watch my Death Cam to see how I was killed, it seems like they dont always hit me and I still died. Its like there is some sort of an accuracy issue with the game. Either the Death Cam is wrong, or I am getting killed by bullets that are not hitting me. Either way it needs to be fixed

Overall, I am still surprised that anyone can take a big franchise like Halo over and somehow manage to not only keep the "magic" but actually make it feel like the next step. I have no regrets buying Halo 4!

16 of 23 found the following review helpful:

5The Return of HaloNov 08, 2012
By D. Coffee
When Halo 4 was first announced, I was both hopeful and skeptical. Halo has been my favorite video game franchise for a long time, but after being somewhat disappointed in Reach (particularly the multiplayer component) and with a new developer studio taking over the reigns, I wasn't getting my hopes up. The massive amount of media leading up to its release, though, made me buy it, and my skepticism has been washed away. The following review is divided into sections based on gameplay type:


As stated by some other reviewers, the Halo 4 campaign is possibly the best Halo campaign to date. 343 has done an incredible job creating dynamic and interesting levels with lots of variety in vehicles, weapons and environments. As with all aspects of the game, the graphics, coloring and mechanics are very refined. The voice acting and cinematic scenes are superb. However, the most striking thing about the Halo 4 campaign to me is that it has the best story of any FPS campaign I've played since Halo: CE. It is exciting, gut-wrenching and intriguing. Combine this with the improvements in gameplay mechanics and level construction that have taken place since Halo: CE, and you have a masterpiece.

The only thing I can think of to say in terms of campaign improvement was that more could have been done to explain the halo universe history necessary to get a good picture of what is going on at a couple points in the campaign itself.

Gameplay: 5/5
Story: 4.5/5
Replay value: 3.5/5
Overall: 4.3/5

Multiplayer (Spartan Wars):

Spartan Wars is 343's term for competitive multiplayer, as opposed to cooperative (more on that in a sec). Although I've only played a few hours of multiplayer to this point, the system seems extremely refined. More than anything, it just feels like playing Halo again, a feeling that (for me, at least) Reach did not really deliver. Although elements that might be considered non-traditional in Halo are included - such as sprinting, customizable loadouts and a number of new armor abilities - it all works. The core aspects of the multiplayer experience that make it Halo are all there, and it feels terrific. Sound quality and graphics are once again excellent, and the maps (at least those I have played so far) are very well-built.

There's really not much to be said here. So far I have yet to find anything that strikes me as really needing improvement in Halo 4's multiplayer, which is an achievement no FPS has managed for many years. If anything, perhaps more playlists that preserve the traditional Halo style of everyone starting with the same weapons, etc, or even some classic playlists with no armor abilities/specializations would be nice (just for when that's what you feel like playing).

Gameplay: 5/5
Replay value: 5/5
Competitive aspect: 4/5 (due to few options for "retro-Halo" playlists)
Maps: 4.5/5 (within each playlist there don't seem to be that many options, at least at this point in time)
Overall: 4.6/5

Multiplayer (Spartan Ops)

Spartan Ops is 343's episodic, cooperative series of campaign-style missions that are going to be periodically released over the next ten weeks. I've played a few missions solo, but you can tell that they really are intended to be played by cooperative teams of 2-4 people in terms of layout and the enemies you are facing. The additional content is great, and the missions so far are decent fun.

The missions for Spartan Ops (so far) seem to be more like Firefight mode from previous Halo titles and less like full-on campaign missions with an overarching storyline. I was hoping for more advancement of events in the Halo universe through these chapters, but perhaps that will come in some later episodes. Also, the play areas seem to be based heavily off of play areas that you also see in the single-player campaign. Not identical, but very similar in layout and graphical appearance. It would be nice to see some completely novel areas in at least some missions going forward.

Gameplay: 4/5 (Firefight with added objectives)
Maps: 3.5/5
Replay value: 5/5 (new content being constantly released for the next few months)
Overall: 4.1/5


I haven't actually had the chance to play around with Forge yet, but based on the media and demo information released ahead of time, it seems that Halo 4's Forge promises to be everything that Reach Forge was and more. Of particular note, I am ecstatic about several new features in H4 Forge, particularly the copy/paste function and MAGNET POINTS FOR SNAPPING PIECES TOGETHER (Thank you 343!!!!). Since I haven't actually used it yet, though, I won't include numerical ratings on its features yet.

Fantastic game, one of the best FPS games I've ever played with perhaps the best campaign of any FPS to date and extremely good online multiplayer options.

Would I recommend this game to a friend: ABSOLUTELY YES

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